Eu4 ideal army composition.

Sep 9, 2023 · Army composition for every single country, with maybe like 3-5 exceptions, in the game is extremely simple: 1. Use your initial cav only till the first battle. Merge until you end up with 0. Never recruit more cavalry. 2. Always try to move with stacks of infantry equal to combat width. If combat width is 20, have a stack of 20 infantry.

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Apr 19, 2023 · 22. Cavalry. 4. At the start of the game in 1444, a standard European country will have a combat width of 20. Your initial army should consist of 22 infantry units and 4 cavalry units. This composition ensures that your front line remains full and deals maximum damage each tick. Related |. Starting from miliary, we have great army, but still not the best in the world. 2 admin points is just because our economy became stronger in comparsion with USSR, but corruption is everywhere and average salary in Russia right now is about 500$/month. But the thing is that minimum salary is 150$. ... r/eu4 • Ideal army composition in 2023? 5. sacrich_cc. • 4 yr. ago. As everything with EU it’s pretty complicated, here’s a doc telling you the optimal comp for every tech. 3. BaronWalrus1. • 4 yr. ago. Build a combat width stack with 2 or 4 cavalry depending on your economy give it 3 artillery as well so you can barrage capital forts. The rest of your FL can be saved for ... Normally it's 4 cav and rest of the combat width infantry. After tech 7 add at least 1 cannon. After tech 16 add full back row of cannons (if you're county it's poor and can't afford this many connona, do it until tech 22). I also like to make a 10/0/10 stack for early game sieges. The global consensus currently is:

This eu4 army composition 2020 can be an eu4 tutorial for beginners, as it explains everything step by step, better than most eu4 guides or eu4 tutorials. The EU4 1.30 Emperor DLC adds a lot of flavor and new mechanics to the game, such as the new eu4 1.30 mercenary or eu4 1.30 mercenaries rework, eu4 1.30 catholic faith reword, eu4 1.30 ... Horde idea, so you can hit 5 ducat cavalries, making your cavalries cheaper and hit harder than your infantries. Then only use cavalries at this point. This allows a much bigger skill cushion for the new horde players, as your armies hit harder causing more stack wipes and fewer casualties, and your economy can easily sustain your troops ...

At 40 combat width, undisputed optimal army composition is 32-8-40. This is making some assumptions about having a reinforcement stack nearby if you happen to engage an equal size stack. Less than 40 combat width, which means lower miltech and therefore lower supply limits is more disputed.

This video explains the best EU4 Army Composition by Century starting from your 1444 army to the 1821 end date, with an army reform every 50 years or so. ️ ...If you can't afford or don't have the manpower for an army of that size, then stick to an amount of cannons, at least that many infantry plus more to replace losses (infantry always take the most casualties) and 2-4 cavalry to flank. So say your combat width is fifteen, your ideal army has 15 artillery, 22-23 infantry and 4 cavalry.To make a composite deck look like new again, try cleaning it with a product specifically designed for composite decks like Corte-Clean. Expert Advice On Improving Your Home Videos...Right now the best Army composition for you would be something Like 27/0/1. 1 artillery allways gives you a siege Advantage of 1. Drilling can be usefull, but saving money with low maintainace is usually bether and you need the money, you sit on 10 corruption so I would Go for 100 % root out corruption slider.This is why i mentioned the additional stack of pure infantry. The ideal army is exactly combat width (fron and back row) and the bonus infantry is for instant covering of infantry loses for the next battle. I guess you can make a stack 50/0/40 for 40 combat width, so the backups infantry in already inside. But filling the backrow is optimal

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In this video I delve into proper army compositions. I give general tips and show several examples of good army builds that can be used in your campaigns. I ...

My ideal March is a nation with good military NI, with decent but not enormous base tax. I tend to use Marches as a buffer state between large areas of the map. In my Ottoman game, I wanted to mostly ignore Europe and fight in the Levant and India. ... r/eu4 • Quick and dirty army composition: I/C/A = width/4/width (incl which unit type to pick)Try to fill the combat width with infantry and some cavalry for flanking. Cannons to fill the combat width backline in the late game. I always have the same stacks, which works for me when I get stronger. 16/4/0 --> 16/4/8 --> 16/4/12 --> 20/4/14 --> 22/2/18. This probably gets asked all the time but ive done a bit of research but I'm still not ...As far as I understand battles are treated the same whether it is 1 stack v 1 stack or 1v2 stacks. Generally I prefer to use two stacks in these cases. Your stacks should usually be slightly larger than combat width with backup infantry so that you can stay the max frontline combat width for longer. Also, having separate stacks helps with ...An army that has half the combat width as the front line. With 20 combat size I usually use 2 cavalry and 10 infantry(or just split army in 2 when its too large to wander around all in one because of attrition). When going into a big fight you just combine 2 half-armies into the battle if need to. That way you get a full sized army in the battle.The "ideal" army composition would be something along the lines of 10 infantry/ 6 cavalry / 16 artillery. Anything that goes beyond that is pretty much wasted, but a few extra units in case of losses (or to detach sieges) are okay. Again, any units more rarely ever come to play. Even if there's a huge battle going on it'll rarely ever last long ...Overall, mercs, supply limit and cannon factor a lot more into army composition and management than the inf/cav split. Don't cheap out on cav, especially early. Do cheap out on cannon, especially early. If you're super dominant and just want to siege a bunch (like russia) then you can go for more cheap infantry. Oh, one more thing.320K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by…

In fact it was SO powerful in EU3, that it got seriously nerfed in EU4: You can only use 1/2 of the squares behind your frontline units and ART takes double damage when fighting in the first row (not sure if that is documented anywhere, though). The ideal army composition is 2 CAV (for the flanks) + 50% ART + 50% INF.I'm a new player and I was just wondering about the ideal army compositions,, especially for Russia if it's nation specific ... This spreadsheet have good army composition and can direct you to more in-depth guide: ... ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio.Hills and woodlands are only -1 but these modifiers effect both combat phases so best to avoid. Crossings/Landings - Same as the terrain really. Straits and naval landings give -2, and rivers -1. In the case of multiple attacks from different directions, the worst modifier is used for the whole attacking force.Watch this video on home improvement expert, Danny Lipford, to see a composite deck and railing installed with hidden fasteners. Expert Advice On Improving Your Home Videos Latest ...Go to eu4 r/eu4 • by ... Im currently playing as Germany and I just want to know what a good army composition would be. Its late game if anyone has a good composition that pairs well with Prussian ideas please share. Thanks! ... The combat width thing is really the ideal that I try for, but keeping it near that ratio based on supply is ...Quick and dirty army composition: I/C/A = width/4/width (incl which unit type to pick) Tip. TLDR: for the easiest good template: use infantry and cannons equal to your combat width, and add 4 horses. Before tech 16, pick inf and cav with the best offensive shock pips, and arty doesn't matter. After tech 16, pick inf with the best defensive fire ...Hello! I've been playing the EU series fairly consistently since the end of EU III's cycle, but I still feel like I don't completely understand the ideal army composition. Currently, I use armies of twenty units: eight infantry, four cavalry, and...

351 votes, 34 comments. 323K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game…Edit: So from what I read the ideal composition should be 16 inf, 4 cav, 20 arty. 4 cavalry because more is useless, infantry to fill the numbers and 20 artillery because you have to have the same number of arty and frontline units for balanced damage and morale. Archived post. New comments cannot be posted and votes cannot be cast. 5. 24 Share.

First understand that there is NOT a single 'best' army composition: its somewhat situational and preference dependent. Some factors that you might be balancing between: unit combat ability in national ideas; amount of money available; amount of manpower available; amount of supply limit; amount of guns needed for fort level; combat width; ease of forming the stacks back up after playtime; etc..Almost always I keep a 3-1-2 composition until mod-game, when I switch to a 5-2-3 composition, then in late-game to a 5-1-3 with bigger overall stacks. Originally posted by Psychotic Fury: Originally posted by ChaosTLW: Max is 90, actually, but eh.Optimal damage-maximizing composition is based on the Combat Width (CW) value. The ideal scenario is having the full CW value worth of artillery (back row) and the CW value worth of infantry, minus X number of cav regiments. X is the (flanking range of cavalry)*2, one set of full flanking range cav on each flank.Robot armies could soon account for up to one third of all vehicles currently in service. Learn about robot armies and robot army development. Advertisement "The Terminator" showed...A lot of you asked me for war-related EU4 guides. I'm always happy to help you so today we are going to start with guide about Army Composition. Next one in ...Quantity is greatly overshadowed compared to quality when it comes to navies. In naval battles, quality is more decisive than for land. A properly specced naval power can defeat 100s of excess heavies. Recruit the best admiral you can (so bank as much navy tradition as possible). Grab every naval modifier.Nice ideas to have mercenary army, drafted 'on demand'. No Time of Troubles event chain, IIRC. No 'historical rival' modificator with Commonwealth also helps in solo games. ... r/eu4 • Ideal army composition in 2023?What is the best army composition for mid-late game as a Horde? ... -33% Horde idea -20% Loyal/Influential Tribes Estate. -10% Trading in Livestock -5% Trading in Iron -10% Oirat idea Your 0/1/1 now hits harder while costing far less than 1/0/1 ... r/eu4 • Top amount of mana generated by a ruler is 6/6/6, a gold mine with optimal development ...Jul 18, 2018 · Ideal Army Composition. 123456798. Jul 18, 2018. Jump to latest Follow Reply. Im currently playing as Russia and Im wondering how I should organize my massive military. I know of the spreadsheet except it recommends over 60 regiments... Quick and dirty army composition: I/C/A = width/4/width (incl which unit type to pick) Tip. TLDR: for the easiest good template: use infantry and cannons equal to your combat width, and add 4 horses. Before tech 16, pick inf and cav with the best offensive shock pips, and arty doesn't matter. After tech 16, pick inf with the best defensive fire ...

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I'm just trying to find the most ideal composition of units her army stack, in order to maximize siege speed and battles. What would the ideal stack look...

You get a unique Cossack Republic government type called "Sich Rada" which prioritizes cavalry. You basically start the game with +40% cavalry combat ability and you can stack even more in fairly short order. Here are some sources of cavalry combat ability: +20% Sich Rada government reform. +20% Cossacks estate. Posted by u/Iconopony - 1 vote and 1 commentgive me the best army composition for mid early and late game This thread is archived New comments cannot be posted and votes cannot be cast comments sorted by Best Top New Controversial Q&A [deleted] • Additional comment actions ... r/eu4 • Quick and dirty army composition: I/C/A = width/4/width (incl which unit type to pick) ...Frontline: inf + 4 cav up to combat width If you have good cav, add more. If you are broke, put inf instead of cav. Backline: Before tech 16: 10 artillery, if you can't afford it, put at least 1 After tech 16: full backrow of arty up to combat width. Ex: if combat width is 40, Then put 36 inf, 4 cav, 40 artillery.I think EU4 does a pretty good job of showing how army sizes dramatically increased as the centuries went on; a late medieval battle between European countries (e.g. England and France) usually wouldn't have much more than 20,000 - 30,000 men on each side, whereas from the 17th century onwards the sizes of the armies increased as feudalism disappeared and stronger, more centralised States ...Part 3 of a 4 part series on basics of combat and combat related mechanics. In this part, we discuss ideal army composition and why use of cavalry should be ...Europa Universalis IV > General Discussions > Topic Details. Dutchgamer1982. Sep 28, 2017 @ 1:12am ... Army composition should be specific to nation. ... cannons deploy in the backrow thus increasing the dmg and defense of your army. The ideal composition is always to have as many cannons as you can until the combat width is met. #4.Lithuania is without a doubt the strongest if you play our cards right: The best starting traditions: +3 Tolerance of Heretics and 15% manpower recovery speed. Make sure Hungary and Bohemia a rivaled to Poland. No CB Novgorod and take the Novgorod state you need for secure Novgorod mission. Rival Poland. Conquer Livonian Order and Riga.You either go full infantry and convert to Hindu for 20% CCR or no-syncretic Tengri, Horde idea group, and stack cav cost reduction to the max to make cavalry cost 5 ducats and get 100% cav/inf ratio.So I'm sure this is a very asked question, but I will be that guy and ask again anyway. What is the proper army composition? I usually do 2 cavalry, and then split the rest evenly between infantry and artillery. I realize it depends on the country, but I generally play European or Arabic/African nations. All advice or strategies are welcome!

Try to fill the combat width with infantry and some cavalry for flanking. Cannons to fill the combat width backline in the late game. I always have the same stacks, which works for me when I get stronger. 16/4/0 --> 16/4/8 --> 16/4/12 --> 20/4/14 --> 22/2/18. This probably gets asked all the time but ive done a bit of research but I'm still not ...Ideal army composition and unit types in eu4 - Sheet 1 - Ideal army composition for every tech Mil - Studocu Skip to document Anton de Kom Universiteit van Suriname University of Chittagong Universiteti i New York-ut në Tiranë L.N.Gumilyov Eurasian National University Beijing Normal University Kenyatta UniversityArmies: Have 1 “kill army” (perfect combat width and such), 1-3 “seige armies” (tons of cannons), and the rest as extra manpower/general seige as your economy permits. Mercs: Hire for extra manpower or for generals, otherwise ignore. Combat: Always engage when you have more men + favorable terrain (farmlands, grasslands, steppe).scientifically speaking, a 1:1 ratio of artillery and infantry (to the combat width) is the ideal composition after military technology 16. but i always disagreed with that. the attrition makes it all useless, and even one battle will make the front line understrength for months. i recommend a a bit more infantry than artillery, and use shift consolidate to keep the front line strong.Instagram:https://instagram. traffic conditions on i 40 In fact it was SO powerful in EU3, that it got seriously nerfed in EU4: You can only use 1/2 of the squares behind your frontline units and ART takes double damage when fighting in the first row (not sure if that is documented anywhere, though). The ideal army composition is 2 CAV (for the flanks) + 50% ART + 50% INF. menomonie walmart distribution center 351 votes, 34 comments. 323K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game…Want to know hwo to get Army scholarships for medical school? Visit Discovery Fit & Health to learn how to get Army scholarships for medical school. Advertisement Deciding to atten... spice kitchen ashland ma We would like to show you a description here but the site won't allow us.Not as a horde with 100% cav ratio. Full front line of banner cav with a full line of cannons in the back will stackwipe almost anything or atleast deal tremendous damage to the enemy. Manpower is no problem for banner units so just make sure to get a decent economy. No. Cav remain better than inf throughout the game. alabama routing number regions The right army composition can be the deciding factor between victory and defeat. Here are some tips on how to create the best army compositions in EU4. The Best Army Composition in EU4. One may say that there is no single best Army Composition formula. As is the case for many strategy games, context may significantly change what … c1622 hyundai sonata 16/4/20. If I'm not mistaken, the optimal army composition consists of your combat width full of artillery, 40% of the width of cavalry and then 60% multiplied by 1.5 the width of infantry. So basically, if your combat width is 20, you should have 20 artillery, 8 cavalry and 18 infantry. 6:4 cav/artillery for Polish horde. craigslist free stuff fort wayne indiana Maybe keep your starting horses for some extra punch in the early game but your ideal comp should be full inf and art. Also, you won't actually be able to afford full cannons immediately, obviously, so I usually add what I can afford whenever you get a new artillery unit. As for military ideas, it honestly does not matter, although if you want ... biggs elizabeth city north carolina Light Ships are your bread and butter. These are okay in a fight, and you usually build hundreds of them. Send them out in stacks of 10-20 to control and direct trade. Glom them together into a huge fleet in war time, and they'll make up for their individual weakness with sheer volume of fire. Heavy Ships are the kings of naval warfare, but ...This is guide for everything land warfare.Discord: https://discord.gg/kHQKyNgddHTimestamps:00:00 The basics01:29 Generals02:46 Wargoals03:13 How do battles w... bronx river accident today Almost always I keep a 3-1-2 composition until mod-game, when I switch to a 5-2-3 composition, then in late-game to a 5-1-3 with bigger overall stacks. Originally posted by Psychotic Fury: Originally posted by ChaosTLW: Max is 90, actually, but eh. provitalize In EU4, army composition is crucial for achieving victory on the battlefield. In this guide, we will reveal the best army compositions for different stages of the game, from early to late game. Starting Army Composition (1444) Updating Army Composition with Increased Combat Width (Tech 5) Introducing Artillery (Tech 7)Do Army doctors and medics carry weapons? Visit Discovery Fit & Health to learn if Army doctors and medics carry weapons. Advertisement The Army considers an estimated 20 percent o... elko general merchandise For a better explanation of composition, and even for combat mechanics in general, check out Reman's Paradox War Acadamy on Youtube. Part 1 is the composition IIRC, and part 2 is Mechanics. Part 3 covers idea groups, but it's not as important. sanford florida bars 100% cavalry, only engage on flat terrain. I'm not a Tengri horde. Have around 65% cavalry if 75% is your limit, because if you lose some infantry in battle and therefore get over 75% cav ratio you'll get a malus on them. As said only fight on flat terrain like grassland, steppes, dessert etc for the shock bonus.Hey y'all, so I'm ampere per new to EU4, only have about a hundred hours, and the thing that confuses me the highest is army composition. Method many info do I...